Multipliers reference
Every multiplier vCareer applies to a mission reward, exactly once,
listed with what it measures and its possible range. Shared between
∀Cred and XP — they scale together.
Where they apply
Multipliers apply at completion time, not at generation time. The board shows the projected multiplier based on the current snapshot, but the final number is computed from the state at landing — so if a Tower logs off mid-flight, the ATC multiplier reflects what was on the air when you landed, not what was on the air when you accepted.
The reward formula:
base_reward = leg_minutes × 1000 × class_pay_rate difficulty_mult = weather × atc_coverage × time_of_day × first_time_at_airport total_reward = round(base_reward × difficulty_mult × time_sensitive_bonus) xp_earned = round(leg_minutes × class_pay_rate × difficulty_mult)
Reference table
| FACTOR | WHAT IT MEASURES | RANGE |
|---|---|---|
weather | Computed from current METAR at landing time. Ceiling, visibility, wind, gusts. | 1.0× – 1.3× |
atc_coverage | Average dep+arr ATC tier at landing time. TWR > APP > CTR > none. | 1.0× – 1.4× |
time_of_day | 1.1 if takeoff or landing in local night, 1.0 otherwise. | 1.0× or 1.1× |
first_time_at_airport | +10% if either dep or arr is new to you (one-shot per airport, not per route). | 1.0× or 1.1× |
time_sensitive | +15% if you departed inside the published window (e.g. within 60min of accept). | 1.0× or 1.15× |
How they stack
The four factors inside difficulty_mult compose
multiplicatively. The time_sensitive_bonus
is applied as a separate outer factor, so it can lift you above the
difficulty stack. There's no soft cap; a maximum-stack flight could
theoretically reach 1.3 × 1.4 × 1.1 × 1.1 × 1.15 ≈ 2.53×.
Tier does not appear in the formula. Same flight pays the same regardless of tier — tier rewards come from the missions you can take, not from a tier multiplier on the same flight.
Worked examples
Small Airline, 60-min leg, fully staffed, marginal weather, first-time arrival
base = 60 × 1000 × 1.2 = 72,000 · weather = 1.2 ·
atc = 1.35 · night = 1.0 ·
first_time = 1.1 · no time-sensitive.
total = 72,000 × 1.2 × 1.35 × 1.0 × 1.1 = ∀128,304 ·
xp ≈ 60 × 1.2 × 1.78 ≈ 128 XP.
Bush, 35-min leg, no ATC, clear weather, repeat airport
base = 35 × 1000 × 1.0 = 35,000 · weather = 1.0 ·
atc = 1.0 · night = 1.0 · first_time = 1.0.
total = ∀35,000 · xp ≈ 35 XP. The base case
— no flourish, no bonus. Still a complete mission.
Cargo, 100-min leg, time-sensitive, fully staffed, first-time arrival, night
base = 100 × 1000 × 1.3 = 130,000 · weather = 1.0 ·
atc = 1.35 · night = 1.1 · first_time = 1.1
· time_sensitive = 1.15.
total = 130,000 × 1.0 × 1.35 × 1.1 × 1.1 × 1.15 = ∀244,316.
The kind of run that funds a widebody type rating in two flights.
Honest display
Every mission card shows the multipliers as flags ("ATC at both ends", "Time-sensitive · 60min · +15%", "First-time arrival"). The projected total is visible up front; the final total is computed at completion and shown alongside the breakdown. When a multiplier doesn't fire (Tower logged off mid-flight, you missed the time-sensitive window), the card tells you why instead of silently shaving the number.