DOCS / MISSION GENERATOR / MULTIPLIERS REFERENCE

Multipliers reference

Every multiplier vCareer applies to a mission reward, exactly once, listed with what it measures and its possible range. Shared between ∀Cred and XP — they scale together.

~3 MIN READ

Where they apply

Multipliers apply at completion time, not at generation time. The board shows the projected multiplier based on the current snapshot, but the final number is computed from the state at landing — so if a Tower logs off mid-flight, the ATC multiplier reflects what was on the air when you landed, not what was on the air when you accepted.

The reward formula:

base_reward     = leg_minutes × 1000 × class_pay_rate
difficulty_mult = weather × atc_coverage × time_of_day × first_time_at_airport
total_reward    = round(base_reward × difficulty_mult × time_sensitive_bonus)
xp_earned       = round(leg_minutes × class_pay_rate × difficulty_mult)
  

Reference table

FACTORWHAT IT MEASURESRANGE
weather Computed from current METAR at landing time. Ceiling, visibility, wind, gusts. 1.0× – 1.3×
atc_coverage Average dep+arr ATC tier at landing time. TWR > APP > CTR > none. 1.0× – 1.4×
time_of_day 1.1 if takeoff or landing in local night, 1.0 otherwise. 1.0× or 1.1×
first_time_at_airport +10% if either dep or arr is new to you (one-shot per airport, not per route). 1.0× or 1.1×
time_sensitive +15% if you departed inside the published window (e.g. within 60min of accept). 1.0× or 1.15×

How they stack

The four factors inside difficulty_mult compose multiplicatively. The time_sensitive_bonus is applied as a separate outer factor, so it can lift you above the difficulty stack. There's no soft cap; a maximum-stack flight could theoretically reach 1.3 × 1.4 × 1.1 × 1.1 × 1.15 ≈ 2.53×.

Tier does not appear in the formula. Same flight pays the same regardless of tier — tier rewards come from the missions you can take, not from a tier multiplier on the same flight.

Worked examples

Small Airline, 60-min leg, fully staffed, marginal weather, first-time arrival

base = 60 × 1000 × 1.2 = 72,000 · weather = 1.2 · atc = 1.35 · night = 1.0 · first_time = 1.1 · no time-sensitive.

total = 72,000 × 1.2 × 1.35 × 1.0 × 1.1 = ∀128,304 · xp ≈ 60 × 1.2 × 1.78 ≈ 128 XP.

Bush, 35-min leg, no ATC, clear weather, repeat airport

base = 35 × 1000 × 1.0 = 35,000 · weather = 1.0 · atc = 1.0 · night = 1.0 · first_time = 1.0.

total = ∀35,000 · xp ≈ 35 XP. The base case — no flourish, no bonus. Still a complete mission.

Cargo, 100-min leg, time-sensitive, fully staffed, first-time arrival, night

base = 100 × 1000 × 1.3 = 130,000 · weather = 1.0 · atc = 1.35 · night = 1.1 · first_time = 1.1 · time_sensitive = 1.15.

total = 130,000 × 1.0 × 1.35 × 1.1 × 1.1 × 1.15 = ∀244,316. The kind of run that funds a widebody type rating in two flights.

Honest display

Every mission card shows the multipliers as flags ("ATC at both ends", "Time-sensitive · 60min · +15%", "First-time arrival"). The projected total is visible up front; the final total is computed at completion and shown alongside the breakdown. When a multiplier doesn't fire (Tower logged off mid-flight, you missed the time-sensitive window), the card tells you why instead of silently shaving the number.