DOCS / GAME MECHANICS / CLASSES & TIERS

Classes & tiers

vCareer organizes missions into six classes. Each class is independent, each has five tiers (T1 → T5), and each is entered with a short theory test. Pick what matches the flying you like — you don't have to do them in order.

UPDATED 2026-05-24 ● STABLE ~6 MIN READ

The six classes

Each class is meant to feel like a different "career" inside the sim. None gates the others — you can hold T5 Bush and T1 Long Haul at the same time. Aircraft listed under each card are the typical fleet at low tiers; higher tiers unlock larger types.

Bush C172
VFR · short fields · float ops · mountain country. Entry ∀6,000 · fleet C172 · DHC-2 · C208
Business DA62
On-demand IFR for owner-flown light jets and turbos. Entry ∀8,000 · fleet DA62 · TBM 930 · CJ4
Charter PC12
Mixed pax charters out of regional airports. Entry ∀10,000 · fleet PC12 · King Air · PC24
Small Airline A20N
Scheduled IFR turboprop and narrow-body regional. Entry ∀12,000 · fleet Q400 · ATR72 · A320
Cargo B738
IFR freight, off-peak, time-critical. Entry ∀12,000 · fleet B738F · 767F · 747-8F
Long Haul B77W
Widebody intercontinental. Slow burn, big rewards. Entry ∀20,000 · fleet B77W · A350 · 787-9

Tier progression

Inside a class you progress along a five-rung ladder. T1 is granted at entry; subsequent tiers are gated by accumulated XP and mission counts — not by additional tests. Tier does not directly scale per-minute pay; the felt-progression comes from unlocking better aircraft and tougher mission ranges.

TIERLABELREQUIREMENTREWARD
T1 Apprentice 0 XP — granted on entry test pass (70%) Starter rating
T2 Pilot 90 XP (cumulative) · pass T2 theory test Milestone rating · access to T2 mission range
T3 Captain 270 XP (cumulative) · pass T3 theory test Higher-class rating · access to T3 mission range
T4 Senior 540 XP (cumulative) · pass T4 theory test Premium rating · class-only routes
T5 Master 900 XP (cumulative) · pass T5 theory test Top-tier rating · leaderboard standing

Authoritative numbers live in docs/economy.md; this table is a snapshot.

Unlocking T2

T2 is the first real progression milestone — the point where the class opens up to longer legs, bigger aircraft, and (for airline / cargo / long haul classes) the milestone type rating. Three things have to be true:

  1. Accumulate 90 XP inside the class. XP is per-class and only counts missions flown in that class. A typical 90-minute mission at class rate 1.2 with average multipliers earns ~90 XP — so T2 is usually reachable in a single solid flight, sometimes two if your multipliers stay flat.
  2. Pay the T2 tier-up fees. ∀2,000 for the theory test attempt + ∀8,000 tier registration on pass. Total: ∀10,000. The test fee is refunded if you fail and retry inside the cooldown window.
  3. Pass the T2 theory test. ~25 questions, 75% to pass — a step up from the entry test in both length and bar. Questions link to the same public references (SkyBrary, FAA handbooks) as the entry test, scoped to class-specific topics at T2 depth.
NOTE
The 90-XP threshold is intentionally low so the early game doesn't feel like a grind. Later tiers are spaced roughly geometrically — T3 at 270 XP (~3 missions), T4 at 540 XP (~6 missions), T5 at 900 XP (~10 missions). The pacing keeps the first hour rewarding while leaving runway for the next ~100 hours.

Entry tests

Every class is gated by a short theory test. The test isn't there to teach you — vCareer assumes you already know how to fly. It's a checkpoint: 10 multiple-choice questions, 70% to pass.

  • Cost. ∀1,000 per attempt. Refunded on pass; the class registration fee (varies by class) is debited separately on first pass.
  • Cooldown. One hour between failed attempts.
  • Source. Questions link to public references — SkyBrary articles and FAA handbooks (PHAK, AFH). Study material lives there, not here.
  • On pass. The starter type rating is granted automatically. You can take your first mission immediately.

Ratings inside a class

Each class has a fleet pool. Ratings come from two paths:

  1. Earned. The starter rating is free. Milestone ratings are granted at T2 and T3.
  2. Purchased. Anything past the milestone tree can be bought from the Ratings Shop with ∀Cred. Prices scale with category — see Type ratings for the table.
NOTE
Why two paths? Earned ratings let you fly without spending; purchased ratings let you spend down a balance you accumulated faster than the milestone tree pays out. The system is designed to never feel like it's wasting your time or your ∀Cred.

Strategy notes

A few patterns we see from alpha players:

  • Multiclass early. The first 100h of progression is faster if you pass two entry tests and trade off based on which boards have ATC online today.
  • Charter is the meta. Charter T2 unlocks the PC-24, which can pick up missions in three other classes' ranges. The community calls it "the glue".
  • Cargo is for the patient. Long sectors, high pay, but multipliers stack worse because the night freight network sees less ATC.